using System;
using I2.Loc;
using UnityEngine;

[Serializable]
public struct EndPvpMapBtnSettings
{
	public enum EndPvpMapBtnState
	{
		Losted = 0,
		Captured = 1,
		AlmostLost = 2,
		AlmostCaptured = 3,
		NotCaptured = 4,
		Elite = 5
	}

	public EndPvpMapBtnState state;

	public Color BGColor;

	[SerializeField]
	private string infoTerm;

	public string infoText
	{
		get
		{
			return ScriptLocalization.Get(infoTerm);
		}
	}
}
